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Oziel Leal Salinas
2D/3D Video Game Artist - 3D Art Instructor
Monterrey, Mexico

Summary

Industrial Designer and Video Game Artist.

High Quality 2D/3D Characters, Vehicles and Props for Video Games

I am an entrepeneur and industrial designer with experience in Low Poly 3D Models for AAA Videogames, I have +12 years of experience in 3ds Max, Photoshop, Zbrush, and other softwares. I can also make 2D art and concept art.

+14 years of experience with Adobe Photoshop
+12 years of experience with 3D softwares (AutoCad, 3Ds Max, Zbrush, Body Paint 3D, AutoDesk, Maya, PDS...)
+7 years of experience working with high-quality low-poly models for professional video games.

Web Portfolio: http://ozielleal.com

Last Employer
CGbot: Creative Development

Credits*
- Star Wars: The old republic (PC)
- Metal Gear Solid (HD Collection)
- DC Universe Online
- Assasin's Creed 2: Discovery
- Pocket Legends (Mobile MMO)
- Jeopardy (Wii)
- Crime City (PC)
- The Sims FreePlay
- Etc...

*Verify Credits in mobygames.com (http://www.mobygames.com/developer/sheet/view/developerId,442065/)

Skills Overview
- High Poly & Low poly modeling
- Characters
- Vehicles
- General Assets
- High Quality Artistic Skills
- Organic modeling
- Hard surface modeling
- Photo-realistic Textures
- Hand painted Textures
- Toony style
- Concept art & illustration
- Etc...

Additional Skills
- Graphic Design
- Web Design

Produly, I am also a co-owner of a Natural Supplements Online Store: https://colmoringa.com.

Skills

3D ModelingLow-poly ModelingIllustrationDigital SculptingCharacter ModelingVehicle ModelingHard Surface ModelingTexturingTexture BakingPixel Art2D AnimationCartooningWeb Design

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush
Substance Painter
Substance Painter
BodyPaint
BodyPaint
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
CrazyBump
CrazyBump
xNormal
xNormal

Reel

Experience

  • Generalist / Character Artist at CGbot
    Monterrey, Mexico
    April 2008 - August 2014

    Working with all kind of assets and models in the production area, general assets, characters, vehicles, toony assets, hand painted textures, etc...

    Softwares

    - Autodesk 3Ds Max

    - Adobe Photoshop

    - ZBrush

    - Body Paint 3D

    - Crazy Bump

    - Autodesk Maya